If you have a token belonging to another creature (hair, clothing, trinket, a vial of blood, etc. The target gains an Intelligence of 10. In D&D 5e, the Awaken spell allows a gain of intelligence and ability: After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. Traps can be found almost anywhere. Sprinkle natural swamp creatures like giant spiders, snakes, and alligators so that your players don't immediately pick up on the construct theme. Starting at 1st level, you can cast a spell against a single creature over great distances. Jinx. Yuan-ti-Pureblood 5e is usually supposed to be one of the most intelligent races in the entire game as they have the sense to perceive what is going in the war room. At level 10, you may add non-intelligent plant life to your plane. A net hidden among the trees might drop on travelers who pass underneath One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. At level 15, you may add non-sentient life with a CR of 3 or less. ... For GMs, monsters may not be intelligent enough to make use of flanking. Dwarf. Some mounts are savage beasts who prove difficult to tame and control, while others are intelligent creatures capable of forming bonds and connections. The target must have either no Intelligence score or an Intelligence of 3 or less. Game masters and players are sure to find something of use, whether they are playing AD&D, D&D 3.5, D&D 4E, 5E, Pathfinder, D&D Next, or any other role-playing game. An intelligent mold should have no issue quickly spreading throughout a city or country, and you will basically have surveillance on the entire population. Living in the kingdom of rich magic races, Dwarf 5e is the one who loves to live for their nation with enriched ancient grandeur. A sentient item might be a cherished ally to its wielder or a continual thorn in … The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. According to 5e most fungi count as plants for the purpose of the game. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. This plant stands taller than an ogre, and it shuffles forward on a thick mass of tangled roots. For a construct based campaign, you might take a look at skeletons and some of the intelligent plant monsters as encounter ideas. For the PCs, you might want to consider the positioning issue as well. The Angry GM delivers advice to players and dungeon masters of fantasy role-playing games with humor, snark, and attitude. *avangions use 4-sided hit dice 1 can be hit only by +1 or better magical weapons 2 tan be hit only by +2 or better magical weapons a now has a flying movement rate of 24 (A) b now has a flying movement rate of 36 (A) c can no longer wield weapons or make any physical attacks DnD 5e - Intelligence. ), you can cast a single-target spell on the token, and the spell affects the creature associated with the token, as long as the creature is on the same plane as you. Or, a monster might decide that the positioning just isn’t worth the danger and stay back. Intelligence measures a character's analytical ability, their memory, and their ability to reason logically. Armor Class 15 (natural armor) Hit Points 152 (16d10 + … Large plant, neutral evil. 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